![]() ![]() However, be aware that turning it off in snooper settings means information we'd need in order to help you would not be available to us. You can safely can remove the mod without any side effects. You can also use config options to control what data is sent to the server, and ignore messages received back from the server. When the game launches we collect very minimal, state-free and anonymous information about the mods being run. This includes a list of 'file signatures' (i.e. filename and hash of mod files), signatures of files that have been added or removed, timezone, locale, language and information about which Forge and Minecraft you're running. We only collect information about mods present, not how they are running or how they're configured. This data is stored in our database for one hour, at which point it is aggregated into hourly stats and then wiped. After 1 hour, we have no information about individual requests at all. If the mod sends up a file signature that our database doesn't know about, it will request additional information about the file. The client will then send 'mod metadata' (authors, description.etc.) back to the server, as well as a list of packages contained within the file. Tags can be added by writing comma separated list to: We also support adding of 'tags', which are also aggregated once an hour. Want more information about what analytics data is stored? Read our storage policy. When you relaunch the game after a crash, a crash report is sent to the server. ![]()
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